Game Manual/Dungeons
Dungeons are short (15-30 minutes long) pathways that you clear with a team of 2-5 players (or by yourself, since August 2024) to receive rewards at the end. Monster spawns are slightly different each time and monsters will not respawn. PvP combat is disabled in dungeons and all dungeons timeout after 50 minutes without reward if not finished.

There are multiple instances of dungeons that can be reserved by teams. Upon completion players will have a 5 minute cooldown period before being able to enter another dungeon. All dugeons have a gold fee to enter. That fee changes depending on the Dificulty chosen upon entering and there are a total of three dificulties: Normal, Hard and Hardcore.
A completion on normal will yield a completion. Hard dungeons requires at least 25 completions on Normal to unlock, the fee to enter is the normal fee + 1 x Dungeon entry ticket, also the amount, life and strenght of monsters inside. Monsters also yield more experience and the player get 2 completions per run. Hardcore requires 50 previous completions to unlock and further increses difficulty and experience received from monster. The fee to enter is the normal fee + 2 x
Dungeon entry ticket Each completion on Hardcore dificulty gives the player 3 completions.
Each successful finish (requires all monsters to be killed) will yield experience and gold rewards. Each dungeon have some completion milestone to receive a special reward. For example, after finish The Humanoid Lair for the 5th time, the player will receive a Wooden ring. Check each individual page for more information about the rewards.
Name | Level Requirement | Price to Enter (Normal Difficulty) | Location |
---|---|---|---|
The Humanoid Lair | Level 10+ | 100 gold | Entrance in Southern Eidos (Thievish District) |
The Orcish Complex | Level 15+ | 244 gold | Entrance in Orcish Village near Eidos |
The Melket Lair | Level 25+ | 232 gold | Entrance in Melket caves near Eidos |
The Castle of Undead | Level 60+ | 300 gold | Entrance in vampire caves north of Gulshan Village |
The Dragonia | Level 90+ | 600 gold | Entrance in a dragon cave north of Ben Qarassih |
The Demonic Passage | Level 120+ | 30 000 gold | Entrance in the Chaotic Catacombs |
Abandoned Bollahar's Hideout | Level 160+ | Entrance at abandoned boat south-west from Nyranthian haunted isle | |
The Jungle Path | Level 180+ | Entrance located at spawn of Cursed Eyes, south of Costa Lluvia | |
Baphomet's Residence | Level 200+ | Entrance at Mighty Werebears spawn | |
Mount Grylith | Level 200+ | Entrance located at special fishing place called Illmir | |
Withering Wilds | Level 300+ | and 1 ![]() |
Entrance at Lizard Spellweavers spawn, top floor. |
Icy Mountain | Level 300+ | and 1 ![]() |
Entrance at Chenoos spawn |
Path to Cerberus | Level 400+ | Entrance at the top of Tarmell Castle, Ghost and Wraith spawn |